Evaluation of the usability of the virtual learning spaces game user interface.
This thesis reports on a usability study conducted on the Virtual Learning Spaces (VLS) computerbased educational adventure game. The aim of the game is to improve the acquisition of knowledge through play in an interactive, entertaining and intrinsically motivating computer-based environment. The o...
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Language: | en |
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2011
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Online Access: | http://hdl.handle.net/10413/3219 |