A study of how the technological advancements in capturing believable facial emotion in Computer Generated (CG) characters in film has facilitated crossing the uncanny valley

A Research Report submitted in partial fulfilment of the requirement for the Degree of Masters of Arts in Digital Animation at the University of the Witwatersrand (School of Digital Arts) Johannesburg, South Africa === In recent years, the quest for capturing authentic emotion convincingly in co...

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Bibliographic Details
Main Author: Louis, Clare
Format: Others
Language:en
Published: 2014
Subjects:
Online Access:http://hdl.handle.net/10539/15791