Automated run-time mission and dialog generation
Current mission driven systems, be they games or training simulations, are generally restricted to using a set of training missions that are hard coded into the system. This has the unfortunate effect of limiting the number of times a person or team can be sent through a simulator before it begin...
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Monterey, California. Naval Postgraduate School
2012
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Online Access: | http://hdl.handle.net/10945/3585 |