Automated run-time mission and dialog generation

Current mission driven systems, be they games or training simulations, are generally restricted to using a set of training missions that are hard coded into the system. This has the unfortunate effect of limiting the number of times a person or team can be sent through a simulator before it begin...

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Bibliographic Details
Main Author: Kelly, John David
Other Authors: Darken, Chris
Published: Monterey, California. Naval Postgraduate School 2012
Online Access:http://hdl.handle.net/10945/3585