Agent-based soldier behavior in dynamic 3D virtual environments
Human behavior in virtual environments is commonly implemented as a finite state machine. This programming approach can be effective and challenging against human players, but its ability to realistically simulate the behavior of cooperative groups of soldiers is limited. This thesis covers the deve...
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Monterey, California. Naval Postgraduate School
2012
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Online Access: | http://hdl.handle.net/10945/6095 |