Umělá inteligence pro real-time strategické počítačové hry
Among the computer game players, real-time strategy games (RTS) are one of the most popular genres. Despite of this fact, there is a very low number of publications concerning this genre. In this thesis we study the problem of an action selection in the real-time strategy games using methods based o...
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Format: | Dissertation |
Language: | Czech |
Published: |
2007
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Online Access: | http://www.nusl.cz/ntk/nusl-289155 |