Improving video game designer workflow in procedural content generation-based game design:a design science approach

The time and money spent on video games are rapidly increasing, as the annual U.S game industry consumer spending has reached 23.5 billion dollars. The cost of producing video game content has grown in accordance with the consumer demand. Artificial intelligence (AI) has been suggested as a way to s...

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Bibliographic Details
Main Author: Bomström, H. (Henri)
Format: Dissertation
Language:English
Published: University of Oulu 2018
Subjects:
Online Access:http://urn.fi/URN:NBN:fi:oulu-201812063237
http://nbn-resolving.de/urn:nbn:fi:oulu-201812063237