Who Gender-Bends and Why? A Qualitative Study of World of Warcraft
According to a 2009 study, 68% of American households played video games (Entertainment Software Association). With this number continually on the rise, video games and their cultures are in need of further scholarly exploration. A video game of particular interest is a massive online game known as...
Main Author: | |
---|---|
Format: | Others |
Published: |
PDXScholar
2011
|
Subjects: | |
Online Access: | https://pdxscholar.library.pdx.edu/open_access_etds/421 https://pdxscholar.library.pdx.edu/cgi/viewcontent.cgi?article=1420&context=open_access_etds |