Who Gender-Bends and Why? A Qualitative Study of World of Warcraft

According to a 2009 study, 68% of American households played video games (Entertainment Software Association). With this number continually on the rise, video games and their cultures are in need of further scholarly exploration. A video game of particular interest is a massive online game known as...

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Bibliographic Details
Main Author: Gregory, Clairellyn Rose
Format: Others
Published: PDXScholar 2011
Subjects:
WoW
Online Access:https://pdxscholar.library.pdx.edu/open_access_etds/421
https://pdxscholar.library.pdx.edu/cgi/viewcontent.cgi?article=1420&context=open_access_etds