A shader based approach to painterly rendering
The purpose of this thesis is to develop a texture-based painterly shader that would render computer generated objects or scenes with strokes that are visually similar to paint media like watercolor, oil paint or dry media such as crayons, chalk, et cetera. This method would need an input scene in t...
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Format: | Others |
Language: | en_US |
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Texas A&M University
2004
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Online Access: | http://hdl.handle.net/1969.1/1125 |