A Van Gogh inspired 3D Shader Methodology

This study develops an approach to developing surface shading for computer-generated 3D head models that adapts aesthetics from the post-impressionist portrait painting style of Vincent Van Gogh. This research is an attempt to reconcile a 2D expressionist style of painting and 3D digital computer ge...

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Bibliographic Details
Main Author: Sharma, Suruchi
Other Authors: Parke, Frederic
Format: Others
Language:en
Published: 2013
Subjects:
Online Access:http://hdl.handle.net/1969.1/151313