A Van Gogh inspired 3D Shader Methodology
This study develops an approach to developing surface shading for computer-generated 3D head models that adapts aesthetics from the post-impressionist portrait painting style of Vincent Van Gogh. This research is an attempt to reconcile a 2D expressionist style of painting and 3D digital computer ge...
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Format: | Others |
Language: | en |
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2013
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Online Access: | http://hdl.handle.net/1969.1/151313 |