GPU programming for real-time watercolor simulation
This thesis presents a method for combining GPU programming with traditional programming to create a fluid simulation based watercolor tool for artists. This application provides a graphical interface and a canvas upon which artists can create simulated watercolors in real time. The GPU, o...
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Format: | Others |
Language: | en_US |
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Texas A&M University
2005
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Online Access: | http://hdl.handle.net/1969.1/1572 |