GPU programming for real-time watercolor simulation

This thesis presents a method for combining GPU programming with traditional programming to create a fluid simulation based watercolor tool for artists. This application provides a graphical interface and a canvas upon which artists can create simulated watercolors in real time. The GPU, o...

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Bibliographic Details
Main Author: Scott, Jessica Stacy
Other Authors: House, Donald
Format: Others
Language:en_US
Published: Texas A&M University 2005
Subjects:
GPU
Online Access:http://hdl.handle.net/1969.1/1572