A graphics architecture for ray tracing and photon mapping
Recently, methods were developed to render various global illumination effects with rasterization GPUs. Among those were hardware based ray tracing and photon mapping. However, due to current GPU??s inherent architectural limitations, the efficiency and throughput of these methods...
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Format: | Others |
Language: | en_US |
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Texas A&M University
2005
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Online Access: | http://hdl.handle.net/1969.1/2741 |