A graphics architecture for ray tracing and photon mapping

Recently, methods were developed to render various global illumination effects with rasterization GPUs. Among those were hardware based ray tracing and photon mapping. However, due to current GPU??s inherent architectural limitations, the efficiency and throughput of these methods...

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Bibliographic Details
Main Author: Ling, Junyi
Other Authors: Akleman, Ergun
Format: Others
Language:en_US
Published: Texas A&M University 2005
Subjects:
Online Access:http://hdl.handle.net/1969.1/2741