Fast self-shadowing using occluder textures

A real-time self-shadowing technique is described. State of the art shadowing techniques that utilize modern hardware often require multiple rendering passes and introduce rendering artifacts. Combining separate ideas from earlier techniques which project geometry onto a plane and project imagery on...

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Bibliographic Details
Main Author: Coleman, Christopher Ryan
Other Authors: Parke, Frederic I.
Format: Others
Language:en_US
Published: Texas A&M University 2007
Subjects:
GPU
Online Access:http://hdl.handle.net/1969.1/4912