A framework for digital watercolor
This research develops an extendible framework for reproducing watercolor in a digital environment, with a focus on interactivity using the GPU. The framework uses the lattice Boltzmann method, a relatively new approach to fluid dynamics, and the Kubelka-Munk reflectance model to capture the optical...
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Format: | Others |
Language: | en_US |
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Texas A&M University
2008
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Online Access: | http://hdl.handle.net/1969.1/86068 |