Digital Gender: Construction, Performance and Experience in Second Life
The purpose of this study was to address the social construction, performance and experience of digital gender in the 3D immersive environment known as Second Life. To do this, this study explored the digital experiences of 75 community college students using Second Life in the Simulation and Game D...
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Language: | en_US |
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University of Oregon
2014
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Online Access: | http://hdl.handle.net/1794/17916 |