Digital Gender: Construction, Performance and Experience in Second Life

The purpose of this study was to address the social construction, performance and experience of digital gender in the 3D immersive environment known as Second Life. To do this, this study explored the digital experiences of 75 community college students using Second Life in the Simulation and Game D...

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Bibliographic Details
Main Author: Padilla-Miller, Alina
Other Authors: Martinez, Gabriela
Language:en_US
Published: University of Oregon 2014
Subjects:
Online Access:http://hdl.handle.net/1794/17916