Procedural Generation of Dungeon Maps, Missions and Rooms
The present research proposes two procedural content generation approaches for missions and play space in a game with dungeons, and a game prototype developed as a proof of concept for the feasibility of the algorithm and as a test framework for user-based experiments. The first approach will define...
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Format: | Others |
Language: | en |
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Biblioteca Digitais de Teses e Dissertações da USP
2018
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Online Access: | http://www.teses.usp.br/teses/disponiveis/55/55134/tde-25032019-144917/ |