Digital worlds: performativity and immersion in VR videogames

Virtual reality (VR) and videogames present, enable, and constrain human engagement with what may broadly be called digital worlds. Videogames have already become a global force in popular culture. Although VR technologies have existed for half a century, it is only during the past decade that VR ha...

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Bibliographic Details
Main Author: Blackman, Tyler Andrew
Other Authors: Rose-Redwood, Reuben Skye
Format: Others
Language:English
en
Published: 2019
Subjects:
Online Access:http://hdl.handle.net/1828/11408