NEGOTIATING MASCULINITY IN TABLETOP ROLEPLAYING GAME SPACES

As video games and other gaming has become a popular media form, with 60% of Americans playing games daily (Entertainment Software Association [ESA], 2018), gaming communities have increased in size and participation. While scholarly research has consistently found that women are marginalized in the...

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Bibliographic Details
Main Author: Bendele, Rigby L
Format: Others
Published: VCU Scholars Compass 2019
Subjects:
Online Access:https://scholarscompass.vcu.edu/etd/5805
https://scholarscompass.vcu.edu/cgi/viewcontent.cgi?article=6938&context=etd