NEGOTIATING MASCULINITY IN TABLETOP ROLEPLAYING GAME SPACES
As video games and other gaming has become a popular media form, with 60% of Americans playing games daily (Entertainment Software Association [ESA], 2018), gaming communities have increased in size and participation. While scholarly research has consistently found that women are marginalized in the...
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VCU Scholars Compass
2019
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Online Access: | https://scholarscompass.vcu.edu/etd/5805 https://scholarscompass.vcu.edu/cgi/viewcontent.cgi?article=6938&context=etd |