Alcogait Gamification
Alcohol abuse causes 1 in 10 deaths among adults in the United States aged 20-64 years [11]. An effort to motivate health-related behavioral changes in e-health industry could be seen before, but it was never done in mobile (m-health) context. Technologically, current applications in smartphone doma...
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Digital WPI
2018
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Online Access: | https://digitalcommons.wpi.edu/etd-theses/689 https://digitalcommons.wpi.edu/cgi/viewcontent.cgi?article=1688&context=etd-theses |