End-user involvement in rehabilitation virtual reality implementation research
Purpose: Despite increasing evidence for the effectiveness of off-the-shelf and rehabilitation-specific active video games (AVGs) and virtual reality (VR) systems for rehabilitation, clinical uptake remains poor. A better match between VR/AVG system capabilities and client/therapist needs, through i...
Main Authors: | , , , |
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Format: | Article |
Language: | English |
Published: |
Emerald Group Holdings Ltd.
2019
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Subjects: | |
Online Access: | View Fulltext in Publisher |