End-user involvement in rehabilitation virtual reality implementation research

Purpose: Despite increasing evidence for the effectiveness of off-the-shelf and rehabilitation-specific active video games (AVGs) and virtual reality (VR) systems for rehabilitation, clinical uptake remains poor. A better match between VR/AVG system capabilities and client/therapist needs, through i...

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Bibliographic Details
Main Authors: Glegg, S. (Author), Lange, B. (Author), Levac, D. (Author), Proffitt, R. (Author)
Format: Article
Language:English
Published: Emerald Group Holdings Ltd. 2019
Subjects:
Online Access:View Fulltext in Publisher