A preliminary study on 3600 immersive virtual reality (IVR) vs non-immersive virtual reality (N-IVR) of event marketing

Immersive virtual reality (IVR) has become a popular tool for experiential marketing to empower people experience and user's engagement. Many organizations have opted for virtual reality approach towards conveying brand experiences, promotional tools and consumer personalization through this in...

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Bibliographic Details
Main Authors: Ibrahim, E.N.M (Author), Juhari, S. (Author)
Format: Article
Language:English
Published: World Academy of Research in Science and Engineering 2019
Subjects:
Online Access:View Fulltext in Publisher
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LEADER 02616nam a2200205Ia 4500
001 10.30534-ijatcse-2019-0281.62019
008 220121s2019 CNT 000 0 und d
020 |a 22783091 (ISSN) 
245 1 0 |a A preliminary study on 3600 immersive virtual reality (IVR) vs non-immersive virtual reality (N-IVR) of event marketing 
260 0 |b World Academy of Research in Science and Engineering  |c 2019 
650 0 4 |a 3600 Video Content 
650 0 4 |a Experiential Marketing 
650 0 4 |a Immersive Virtual Reality (IVR) 
650 0 4 |a Non-Immersive Virtual Reality 
856 |z View Fulltext in Publisher  |u https://doi.org/10.30534/ijatcse/2019/0281.62019 
856 |z View in Scopus  |u https://www.scopus.com/inward/record.uri?eid=2-s2.0-85078305387&doi=10.30534%2fijatcse%2f2019%2f0281.62019&partnerID=40&md5=8f8385189567e1f6d4b2da6766a952be 
520 3 |a Immersive virtual reality (IVR) has become a popular tool for experiential marketing to empower people experience and user's engagement. Many organizations have opted for virtual reality approach towards conveying brand experiences, promotional tools and consumer personalization through this interactive technology. IVR is known to arouse user emotional responses and engrave user behavior. The objective of this study is to conduct a preliminary study on user interaction with 3600 IVR and non-immersive virtual reality (N-IVR) for a virtual event marketing. The research is attempt to compare the user presence and immersion with different virtual reality interactivity in the context of event campaign and marketing. The 3600 IVR and non-IVR video content on real estate housing event were developed and was used as the promotional content for Company A, a local event company to market their services to potential client. A focus group session consists of 10 potential clients participated in the experimental work using 3600 IVR and non-IVR interaction (N-IVR). The immersive and non-immersive interaction were measured using Presence measurement questionnaire and Positive and Negative Affect (PANAS) questionnaire. A descriptive analysis was conducted and experience with 3600 immersive virtual content gives positive results and better experience about an event compare to the non-immersive virtual reality. The implication of this research and its future work are discussed. © 2019, World Academy of Research in Science and Engineering. All rights reserved. 
700 1 0 |a Ibrahim, E.N.M.  |e author  
700 1 0 |a Juhari, S.  |e author  
773 |t International Journal of Advanced Trends in Computer Science and Engineering  |x 22783091 (ISSN)  |g 8 1.6 Special Issue, 9-13