Interactive game “Kahoot!” as the media of students’ vocabulary assessment

This research aims to investigate students’ perspectives on using the interactive game “Kahoot!” as the media of vocabulary test at one of the public senior high schools in Yogyakarta Indonesia. It was qualitative research with five voluntarily participating students as the participants. An in-depth...

Full description

Bibliographic Details
Main Authors: Hadijah Hadijah, Bambang Widi Pratolo, Rondiyah Rondiyah
Format: Article
Language:English
Published: Institut Agama Islam Negeri (IAIN) Palangka Raya 2020-03-01
Series:Journal on English as a Foreign Language
Subjects:
Online Access:http://e-journal.iain-palangkaraya.ac.id/index.php/jefl/article/view/1670