Real-time large-scale dense RGB-D SLAM with volumetric fusion

We present a new simultaneous localization and mapping (SLAM) system capable of producing high-quality globally consistent surface reconstructions over hundreds of meters in real time with only a low-cost commodity RGB-D sensor. By using a fused volumetric surface reconstruction we achieve a much hi...

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Bibliographic Details
Main Authors: Whelan, Thomas (Author), Kaess, Michael (Author), Johannsson, Hordur (Contributor), Fallon, Maurice Francis (Contributor), Leonard, John Joseph (Contributor), McDonald, John (Author)
Other Authors: Massachusetts Institute of Technology. Computer Science and Artificial Intelligence Laboratory (Contributor), Massachusetts Institute of Technology. Department of Mechanical Engineering (Contributor)
Format: Article
Language:English
Published: Sage Publications, 2015-06-30T15:45:15Z.
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Online Access:Get fulltext
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042 |a dc 
100 1 0 |a Whelan, Thomas  |e author 
100 1 0 |a Massachusetts Institute of Technology. Computer Science and Artificial Intelligence Laboratory  |e contributor 
100 1 0 |a Massachusetts Institute of Technology. Department of Mechanical Engineering  |e contributor 
100 1 0 |a Johannsson, Hordur  |e contributor 
100 1 0 |a Fallon, Maurice Francis  |e contributor 
100 1 0 |a Leonard, John Joseph  |e contributor 
700 1 0 |a Kaess, Michael  |e author 
700 1 0 |a Johannsson, Hordur  |e author 
700 1 0 |a Fallon, Maurice Francis  |e author 
700 1 0 |a Leonard, John Joseph  |e author 
700 1 0 |a McDonald, John  |e author 
245 0 0 |a Real-time large-scale dense RGB-D SLAM with volumetric fusion 
260 |b Sage Publications,   |c 2015-06-30T15:45:15Z. 
856 |z Get fulltext  |u http://hdl.handle.net/1721.1/97583 
520 |a We present a new simultaneous localization and mapping (SLAM) system capable of producing high-quality globally consistent surface reconstructions over hundreds of meters in real time with only a low-cost commodity RGB-D sensor. By using a fused volumetric surface reconstruction we achieve a much higher quality map over what would be achieved using raw RGB-D point clouds. In this paper we highlight three key techniques associated with applying a volumetric fusion-based mapping system to the SLAM problem in real time. First, the use of a GPU-based 3D cyclical buffer trick to efficiently extend dense every-frame volumetric fusion of depth maps to function over an unbounded spatial region. Second, overcoming camera pose estimation limitations in a wide variety of environments by combining both dense geometric and photometric camera pose constraints. Third, efficiently updating the dense map according to place recognition and subsequent loop closure constraints by the use of an 'as-rigid-as-possible' space deformation. We present results on a wide variety of aspects of the system and show through evaluation on de facto standard RGB-D benchmarks that our system performs strongly in terms of trajectory estimation, map quality and computational performance in comparison to other state-of-the-art systems. 
520 |a Science Foundation Ireland (Strategic Research Cluster Grant 07/SRC/I1168) 
520 |a Irish Research Council (Embark Initiative) 
520 |a United States. Office of Naval Research (Grant N00014-10-1-0936) 
520 |a United States. Office of Naval Research (Grant N00014-11-1-0688) 
520 |a United States. Office of Naval Research (Grant N00014-12-1-0093) 
520 |a United States. Office of Naval Research (Grant N00014-12-10020) 
520 |a National Science Foundation (U.S.) (Grant IIS-1318392) 
546 |a en_US 
655 7 |a Article 
773 |t The International Journal of Robotics Research